![]() The Stars are listed in the video in the order that they appear at random in each World.Īll the star locations and how to get #1-4.Ĥ/4 Stars for World 1 (Medieval World) of the Road to Gehenna DLC.Īll the star locations and how to get #5-8.Ĥ/4 Stars for World 2 (Egypt World) of the Road to Gehenna DLC.Īll the star locations and how to get #9-12.Ĥ/4 Stars for World 3 (Rome World) of the Road to Gehenna DLC.Īll the star locations and how to get #13-16.Ĥ/4 Stars for World 4 (Floating Island World) of the Road to Gehenna DLC. Where to find all Stars in The Talos Principle: Road to Gehenna? The in-game collectibles locations for the Stars are described in this detailed video guide with handy voice-over tips by Joe. After picking up each collectible you can safely quit without losing collectibles progress, as long as you save your game before exiting the game. Which can give you the good ending if you convince the Admin to stay behind and upload/ascend your soul along with the other 17 prisoner souls you rescued in Worlds 1-4.ĭoes the game save each Stars you collect?: Yes, the game will automatically save the Stars you just collected if you picked up the Star, so you don’t have to play to the end of the World. Star Requirement Note: Getting all (some say 10) of the Stars in Worlds 1-4, then unlocking & completing the 7 Star World puzzles, is required to open the door to free the Admin (you need all 7 sigils) in the bunker below the ascension platform. The sheer volume of text employed to argue philosophical points is impressive.Level Navigation Tip: You’ll want to take the Hexahedron companion cube with you often, to make it easier to hop on hard-to-reach ledges and platforms that might normally be too high up to jump on. ![]() Still, there are options to appease or ignore the program altogether, which presumably lead down different narrative paths. It seems to have a clever retort to just about everything and the player does not get to really “fight back” until near the end. In the same way that a difficult puzzle would stump me for several minutes at a time, I would often carefully consider each question it would pose, and play out how it would react to each of the given responses. In truth, navigating the dialogue trees of discussion with the Milton Library Assistant can become exhausting after a while. It asks fundamental questions about consciousness, morality, purpose, and the like, and even when it seems like the answer is obvious, it will provide a counter example that brings new perspective to the discussion. Interacting with the Milton Library Assistant is easily the most interesting non-puzzle activity in The Talos Principle. Finally, there are QR codes painted on the walls of the puzzle rooms themselves, put there by entities who have passed through previously. Scattered about, there are audio recordings from a woman whose importance to the story becomes more apparent over time. The Milton Library Assistant is a program created to catalog all of that data, but it ends up with its own thoughts and ideas. Not long after, the player finds computer terminals, which contain catalogs of old emails, websites, and other text that gives clues to the world’s history. Immediately upon waking, the player is greeted by an almighty voice in the sky calling himself Elohim, who gives commands and promises eternal life. The unique thing about The Talos Principle‘s story is that it is delivered through about a half dozen different avenues. In short, the story is about existing as an artificial intelligence in a strange, computer-generated world. ![]() Part of the reason I am so intent on seeing all there is to see is that the narrative is thought-provoking, but I feel like I am still missing some pieces of it.
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